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Dc guilty gear player
Dc guilty gear player




dc guilty gear player

Helter Skelter: Follow-up to Dandy Step.Slayer raises his fist into the air, then punches diagonally downward. It's Late: Follow-up to Under Pressure.Under Pressure: Follow-up to Dandy Step.

dc guilty gear player

Slayer does a twisting somersault, attacking with a kick. Crosswise Heel: Follow-up to Dandy Step.A devastating attack where Slayer channels his energy into one powerful punch. During the steps, he can perform a number of techniques. Dandy Step: Slayer rapidly steps either forward or back, then returns to his original position.Bloodsucking Universe: Slayer grabs his enemy and bites their neck, draining their vitality.Mappa Hunch: Slayer lunges forward with a punch.

dc guilty gear player

Weaknesses: Limits his strength for a fair fight, to such an extent that he allows himself to be "defeated" if his opponent is good enough. Rather knowledgeable on magic and various other subjects)

#Dc guilty gear player series

Intelligence: Gifted (Possesses more experience than everyone else in the series barring Raven and possibly Nagoriyuki. Range: Standard melee range, thousands of kilometers with attacks and teleportation. He has never been shown to be properly defeated or even fatigued, only bowing out of a fight if he feels that his opponent has fought well. Stamina: Extremely high given Guilty Gear standards. Completely nonplussed by Dizzy's Gamma Ray) Lifting Strength: At least Class P (Kicked a 14-trillion-ton antimatter Gear out of the atmosphere with no leverage)ĭurability: Large Planet level (Tanked an attack prepared specifically to kill beings like himself with no difficulty.

dc guilty gear player

Speed: At least Relativistic+, possibly higher (Likely faster than Johnny and Justice) Powers and Abilities: Superhuman Physical Characteristics, Magic, Flight (Can grow wings to fly), Air Manipulation (Can manipulate air with his punches), Shapeshifting (Can transform parts of his body), Shadow Manipulation, Teleportation, Can alter his musculature at will and control severed limbs remotely, Can control the shape and rigidity of his cloak, Immortality (Types 1, 3 and 7), Self-Sustenance (Type 2), Regeneration (High-Mid), Able to drain vitality to heal himself (This is not limited to blood, and can be triggered by any contact), Energy Shields and Energy Blasts of unknown nature, Magic as Information Manipulation, Smoke Manipulation (Can make smoke as tangible shields), Precognition (He can predict the next move of his opponent by analyzing their movements), Non-Physical Interaction (Able to hit souls), Possible Intangibility and TelekinesisĪttack Potency: Large Planet level (One of the strongest characters in the series and is easily comparable to Limiter Off Sol, even when holding himself back for the sake of sportsmanship) He has frequently meddled in the affairs of Sol Badguy and other important figures simply because he believes they could use his advice.Īge: At least 200, likely thousands of years oldĬlassification: Nightwalker, Vampire, Founder and former leader of the Assassin's Guild He is the founder and first leader of the Assassin's Guild, and an incredibly powerful fighter, but he is also a refined gentleman who practices the philosophy of "dandyism" and enjoys poetry. He is one of two Nightwalkers, beings endowed with extraordinary physical power and cursed with a hunger for human blood. Slayer (スレイヤー, Sureiyā) is a playable character in the Guilty Gear franchise, who made his first appearance in Guilty Gear XX.






Dc guilty gear player